


I even had to run from at least two ships that were too lethal. It just wasn't working, a classic doomed run falling behind the power curve in spending all its scrap on repairs instead of upgrades. Not only that, but I was drawing terrible luck on encounters, damnably few fights and lots of blank beacons and events. I'd take piles of damage from each fight this way, through sectors 3 and 4 and into 5. While the beam drone was gradually dealing damage at random, the enemy ships would be taking just as many chunks out of my own health. Problem is the beam drone doesn't do anything to disable the enemy ship or its nasty attacks. The two ion weapons are enough to keep enemy shields permanently in stunlock, while the beam drone deals the damage and eventually makes the kill. The first access I had to any weapon was a second Charge Ion as a twin to the one the Zoltan C ship starts with. I also didn't document this from the beginning as I hadn't had any intent to report on it. I'm not here to go over the basic details of the ship layout and what it does and doesn't do, you can find that elsewhere online. This was my second attempt with Zoltan C, the Cerenkov. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and defeat the flagship. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts.
